sharedmesh using memory ?
Hello, Im have a little question regarding sharedmesh's memory use. **Situation :** Im making a grid-base map system, quite like Dwarf Fortress, except 3D. The way I do it is as follows : 1) Generate...
View ArticleUI.InputField : Highlight, Select, Selection
"Because of reasons"© I need to manage my pointer by script instead of letting Unity manage the pointer. Im working with javascript. 2 problems, 1 question : > **Highlighting** Doing Select() on a...
View ArticleIgnoreCollision affecting children & unrelated objects when it should'nt ?
I've encountered what I think is a bug - sent a bug report about 1 week ago but I thought Id mention it here. **Scene :** - One moving cube "CubeA", one large flat cube for the ground "Base", one...
View ArticleVR / Camera : how to prevent targetEye parameter from affecting camera...
Using Oculus on unity, when you define a camera as targeting the left of right eye for VR (im using Oculus rift), Unity will control that camera position according to the head position. Is there a way...
View Articlesharedmesh using memory ?
Hello, Im have a little question regarding sharedmesh's memory use. **Situation :** Im making a grid-base map system, quite like Dwarf Fortress, except 3D. The way I do it is as follows : 1) Generate...
View ArticleUI.InputField : Highlight, Select, Selection
"Because of reasons"© I need to manage my pointer by script instead of letting Unity manage the pointer. Im working with javascript. 2 problems, 1 question : > **Highlighting** Doing Select() on a...
View ArticleIgnoreCollision affecting children & unrelated objects when it should'nt ?
I've encountered what I think is a bug - sent a bug report about 1 week ago but I thought Id mention it here. **Scene :** - One moving cube "CubeA", one large flat cube for the ground "Base", one...
View ArticleVR / Camera : how to prevent targetEye parameter from affecting camera...
Using Oculus on unity, when you define a camera as targeting the left of right eye for VR (im using Oculus rift), Unity will control that camera position according to the head position. Is there a way...
View Articlesharedmesh using memory ?
Hello, Im have a little question regarding sharedmesh's memory use. **Situation :** Im making a grid-base map system, quite like Dwarf Fortress, except 3D. The way I do it is as follows : 1) Generate...
View ArticleUI.InputField : Highlight, Select, Selection
"Because of reasons"© I need to manage my pointer by script instead of letting Unity manage the pointer. Im working with javascript. 2 problems, 1 question : > **Highlighting** Doing Select() on a...
View ArticleIgnoreCollision affecting children & unrelated objects when it should'nt ?
I've encountered what I think is a bug - sent a bug report about 1 week ago but I thought Id mention it here. **Scene :** - One moving cube "CubeA", one large flat cube for the ground "Base", one...
View ArticleVR / Camera : how to prevent targetEye parameter from affecting camera...
Using Oculus on unity, when you define a camera as targeting the left of right eye for VR (im using Oculus rift), Unity will control that camera position according to the head position. Is there a way...
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